#include "Point3D.h"


// ------------------------ Point3D ----------------------- //

Point3D::Point3D()
{
}

Point3D::Point3D(double vX, double vY, double vZ)
{
	set(vX,vY,vZ);
}

Point3D::~Point3D()
{
}

void
Point3D::set(double vX, double vY, double vZ)
{
	x = vX;
	y = vY;
	z = vZ;	
}

void
Point3D::setX(double vX)
{
	x = vX;
}

void
Point3D::setY(double vY)
{
	y = vY;
}

void
Point3D::setZ(double vZ)
{
	z = vZ;
}

double
Point3D::getX()
{
	return x;
}

double
Point3D::getY()
{
	return y;
}

double
Point3D::getZ()
{
	return z;
}
// ------------------------ Point3D ----------------------- //
